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GAME OVERVIEW:

Title: Spirit Run

Genre: Runner/Platformer 

Platform: PC

Game Engine: Unity

Dating: January 2016

Context:

Spirit Run is a game created in 48 hours with ritual like theme during my first Game Jam, The Global Game Jam 2016.

I work as Level Designer/Builder:

   - Design circulations

   - Design platforms

   - Build a part of level

Pitch:

Spirit Run is a Runner/Platformer.

The way of player is covered by temples used as checkpoint

He should activate the temples with Quick Time Event on the screen.

The team:

Sylvain Maurice: Programmer

François Place: Level Designer

Maxime Lejars: Game Designer

Kiyan Forestier: Game Designer, Game Artist

© 2019 by Simon Chatelus, Junior Game/System Designer

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