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GAME OVERVIEW:

Title: No Humans

Genre: Clicker

Platform: PC

Game Engine: Unity

Dating: November 2018

Context:

A game created during the Game Dev Party 2018, a game jam of 48 hours in November 2018.

I work as Game Designer and Level Designer:

   - Design system of score

   - Design combo

   - Design attributs of buildings

Pitch:

It is a cliker game where the player should kill the most humans to save the planet. .

The team:

Maëlys Leonard: 2D Artist

Maëva Bouvier: 2D Artist

Sylvain Maurice: Programmer

 

Laila Bouchara: UX Designer

© 2019 by Simon Chatelus, Junior Game/System Designer

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