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GAME OVERVIEW:
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Title: No Humans
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Genre: Clicker
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Platform: PC
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Game Engine: Unity
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Dating: November 2018
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Context:
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A game created during the Game Dev Party 2018, a game jam of 48 hours in November 2018.
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I work as Game Designer and Level Designer:
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- Design system of score
- Design combo
- Design attributs of buildings
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Pitch:
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It is a cliker game where the player should kill the most humans to save the planet. .
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The team:
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Maëlys Leonard: 2D Artist
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Maëva Bouvier: 2D Artist
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Sylvain Maurice: Programmer
Laila Bouchara: UX Designer
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