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GAME OVERVIEW:
Title: No Humans
Genre: Clicker
Platform: PC
Game Engine: Unity
Dating: November 2018

Context:
A game created during the Game Dev Party 2018, a game jam of 48 hours in November 2018.
I work as Game Designer and Level Designer:
- Design system of score
- Design combo
- Design attributs of buildings
Pitch:
It is a cliker game where the player should kill the most humans to save the planet. .
The team:
Maëlys Leonard: 2D Artist
Maëva Bouvier: 2D Artist
Sylvain Maurice: Programmer
Laila Bouchara: UX Designer
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