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GAME OVERVIEW:

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Title: No Humans

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Genre: Clicker

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Platform: PC

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Game Engine: Unity

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Dating: November 2018

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Context:

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A game created during the Game Dev Party 2018, a game jam of 48 hours in November 2018.

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I work as Game Designer and Level Designer:

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   - Design system of score

   - Design combo

   - Design attributs of buildings

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Pitch:

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It is a cliker game where the player should kill the most humans to save the planet. .

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The team:

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Maëlys Leonard: 2D Artist

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Maëva Bouvier: 2D Artist

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Sylvain Maurice: Programmer

 

Laila Bouchara: UX Designer

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