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GAME OVERVIEW:

Title: Bloody Garden

Genre: Beat Them Up

Platform: PC

Game Engine: Unity

Dating: October 2018

Context:

A game created in 1 week with a team of 17 persons.

I work as Lead Game Designer:

   - Conduct brainstorm and daily meeting

   - Make important decision of design

   - Manage the priorities

Pitch:

It is a Beat Them Up where you need to use your environment to kill mean creature and to protect your garden.

The team:

Pauline Radou: Lead Art                 

Elisa Seignez, Yaofeng Huang, Marion Faure: 3D Artists

Rémy Gandit, Gregory d'Andréa: Animators

Solène Pourrier, Lison Desfeux: Concept Artists

Clément Audras, Mathieu Bouchonnet: Programmer

Maxime Pierre, Séverin Jacob, Erwan Sigaud, Charlotte Fries,

Hugo Kilh, Nathanael Angevin: Game Designer

© 2019 by Simon Chatelus, Junior Game/System Designer

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