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GAME OVERVIEW:

Title: Neonlight

Genre: Third Person Shooter 

Platform: PC

Game Engine: Unreal Engine 4

Dating: September 2017

        to June 2018

Website: www.NeonlightClub.com

Context:

It was my diploma project for my third year of Bachelor in Game Design at Bellecour Ecole. I work on during 9 months.

I work as Game Designer and Visual Scripter:

   - Design CoreSystem

   - Design Signs and Feedbacks 

   - Design 3C

   - Design combat system and enemies

   - Script the waves system and all the mechanics...

Pitch:

Neonlight is a TPS where you have to survive in arenas to waves of yakuzas. For that, you can use the power of the tiles you will find thourghout the level. They increase your energy, your health and modify the environment around you to eleminate your enemies more easily.

 

The game take place in a SynthWave and Japan-inspired universe.

The team:

Camille Rivière: Art Director, Environment Artist 

Hugues Del Campo: Level Designer, Level Builder, Game Designer

Wenquing Wang: 3D Chara Designer

Vincent Gladine: 3D Chara Designer and VFX Artist

Guillaume Maillard: Concept Artist

Camille Proust: Concept Artist

Khiem Pham: Concept Artist

© 2019 by Simon Chatelus, Junior Game/System Designer

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