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GAME OVERVIEW:

Title: Intense Polka in Space

Genre: Cooperative Rhythm Game

Platform: PC

Game Engine: Unity

Dating: June 2016

Context:

A game created during the Game Dev Party : Random Title, a game jam of 48 hours in June 2016.

I work as Game Designer and Project Manager:

   - Design CoreGameplay

   - Design the tutorial and QTE panels 

   - Manage the priorities

Pitch:

It is a cooperative rhythm game where two players should coordinate their actions, to fix the device of a Soviet Space Rocket with the Holy Power of the Polka.

The team:

Camille Rivière: 3D Artist

Hugo Stimdel: 2D Artist

Pierre-Olivier Brocquet: Programmer

Benjamin Brouard: Game Designer

Kiyan Forestier: Game Designer

© 2019 by Simon Chatelus, Junior Game/System Designer

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